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Archive for October, 2006

Don’t Hit the Guards!

When I logged on today some very friendly person of very small rank was dying regularly. Apparently, this person was in the habit of saying “Hi” to everyone and this brought trouble. In Last Outpost, as in many MUDs, the common commands are shortened to as few as one letter and frequently two. Guess which […]

On the Tick…

Life in the MUD is not without time. Every so often there’s “a tick of the clock” and anything that is based on time is updated. For warriors like me, that means I heal up a bit and gain my movement points back some. It means that anything I’m fighting has also healed a little. […]

Hits, Mana, and Moves, Oh My!

Three things govern your ability to operate in the environment — hit points, mana level, and movement points. If you’re new to this kind of game, these three things need some explanation. Hits are a measure of health. Mana is a measure of your spell casting ability. Movement is a limitation on how far you […]

Character Creation

The beginning of the game is where you lay the foundation for the way you want to play the game. In Last Outpost, you get choice of Race and Class when you create a new character. You also get to pick the sequence your characteristics will be ordered. I’m no expert in this, but I […]

First Steps in the MUD

Now that you’re in there, what do you do? Most people spend too much time floundering about when the first steps, like the opening moves in a chess game, are pretty standard. The goal is to advance your character and you do that by learning and earning. Mostly you’ll wonder, “Now what?”

Last Outpost Map

Legend W – Warrior Guild M – Mage Guild C – Cleric Guild T – Thief Guild A – Armory B – Bank G – Grocery P – Potions S – Staffs and Spells W – Weaponry The red square is Town Square, a source of water and a safe haven. The Gate is the […]

Advice on Logging In

When you play in the MUD, it gets kinda messy. You can use a simple communications terminal client (like telnet) but what you type soon gets confused with the action going on in the screen and it becomes very awkward, very fast. The action doesn’t wait for you to finish typing, so having a more […]

The Adventure Continues …

Normally, the adventure begins at the beginning but in our case, we join the slay-in-progress. Mostly it’s because we didn’t know what we were getting into when we started and it’s gotten out of control. The purpose of this space is to be a combination diary, instruction manual, and repository of the adventures of a […]